
CHARACTER GUIDE · UNSG V2
Shikamaru
Moves, combos, and mode-specific changes.
UNSG V2 · ESSENTIAL MOVES
Moves & Frame Data
IC1 and AC1 are the first hits of the ground and air combos. Startup uses V2’s shared first-hit baseline; recovery varies by character.
| Move | Damage | Startup (60 FPS) | Recovery (60 FPS) |
|---|---|---|---|
| IC1First Ground Hit | 1% | 8f | — |
| AC1First Air Hit | 1% | 8f | — |
| Tilt | — | 12f | — |
| Grab | 7% | 25f | 58f |
| Jutsu | — | — | — |
| Ultimate | 30% | — | — |
Damage: % of total health. Frames: 60 FPS. Rounded values; — = unknown.
FULL COMBO TOTALS
Combo Damage
Total damage for each completed combo.
NEUTRAL COMBO
Kunai Tactics: Fire Measure
Total Damage: —
View Combo ↗UP COMBOShadow Stitching Jutsu: Knight
Total Damage: —
View Combo ↗DOWN COMBOKunai Tactics: Siege
Total Damage: —
View Combo ↗SIDE COMBOShadow Stitching Jutsu: Rook
Total Damage: —
View Combo ↗AIR COMBOKunai Tactics: Depth Charge
Total Damage: —
View Combo ↗CHARACTER CHANGES / BY MODE
What Changes for This Character?
Shared fixes are included in every mode. Character, outfit and support restrictions still apply. Notes are from the September 13, 2026 archive.
No changes listed for this character in this mode yet. Check the general mechanics for changes shared across the cast.

