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Tsuchikage character-select artwork

CHARACTER GUIDE · UNSG V2

Tsuchikage

Moves, combos, and mode-specific changes.

UNSG V2 · ESSENTIAL MOVES

Moves & Frame Data

IC1 and AC1 are the first hits of the ground and air combos. Startup uses V2’s shared first-hit baseline; recovery varies by character.

MoveDamageStartup (60 FPS)Recovery (60 FPS)
IC1First Ground Hit1%8f—
AC1First Air Hit1%8f—
Tilt———
Grab—25f—
Jutsu———
Ultimate30%——

Damage: % of total health. Frames: 60 FPS. Rounded values; — = unknown.

FULL COMBO TOTALS

Combo Damage

Total damage for each completed combo.

CHARACTER CHANGES / BY MODE

What Changes for This Character?

Shared fixes are included in every mode. Character, outfit and support restrictions still apply. Notes are from the September 13, 2026 archive.

Onoki

All versions
  • At 60 FPS: Down-combo damage and knockdown now line up with the cinematic.
  • Improved up-combo connections at 60 FPS.
  • At 60 FPS: Larger second-to-last neutral-combo hitbox improves contact when moving around the opponent. Some angles still need checking.
Read patch note ↗

See mechanics affecting this mode ↗