Characters / CHARACTER GUIDE · UNSG V2
Itachi (Tsukuyomi) Moves, combos, and mode-specific changes.
Moves & frame data Combos Mode changes UNSG V2 · ESSENTIAL MOVES
Moves & Frame Data IC1 and AC1 are the first hits of the ground and air combos. Startup uses V2’s shared first-hit baseline; recovery varies by character.
FULL COMBO TOTALS
Combo Damage Total damage for each completed combo.
CHARACTER CHANGES / BY MODE
What Changes for This Character?
Game mode UNSG Base UNSG Balanced UNSG V2
Shared fixes are included in every mode. Character, outfit and support restrictions still apply. Notes are from the September 13, 2026 archive.
Itachi UNSG V2 Shorter tilt recovery; the crow sequence can cancel into Jump. Ground fireball startup is shortened from 500 ms to 450 ms. The air fireball keeps its own timing. Exploding walking-clone startup is halved to approximately 417 ms. The clone travels 25% faster with its original lifetime. Read patch note ↗
Itachi (Tsukuyomi Outfit) All versions New base-form artwork across character select, loading, main and support portraits, with context-specific framing and transparency. The damaged/awakening artwork is retained. Fixed the roster retaining the second outfit’s picture when selection passes from Player 1 to Player 2/COM. Read patch note ↗ No changes listed for this character in this mode yet. Check the general mechanics for changes shared across the cast.
See mechanics affecting this mode ↗
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