
CHARACTER GUIDE · UNSG V2
Kankuro (FKS/TGT)
Moves, combos, and mode-specific changes.
UNSG V2 · ESSENTIAL MOVES
Moves & Frame Data
IC1 and AC1 are the first hits of the ground and air combos. Startup uses V2’s shared first-hit baseline; recovery varies by character.
| Move | Damage | Startup (60 FPS) | Recovery (60 FPS) |
|---|---|---|---|
| IC1First Ground Hit | — | 8f | — |
| AC1First Air Hit | — | 8f | — |
| Tilt | — | — | — |
| Grab | — | — | — |
| Jutsu | — | — | — |
| Ultimate | 30% | — | — |
Damage: % of total health. Frames: 60 FPS. Rounded values; — = unknown.
FULL COMBO TOTALS
Combo Damage
Total damage for each completed combo.
NEUTRAL COMBO
Puppet Show: Spider Silk
Total Damage: —
View Combo ↗UP COMBOPuppet Show: Trapdoor Stage
Total Damage: —
View Combo ↗DOWN COMBOPuppet Show: Nail Spike
Total Damage: —
View Combo ↗SIDE COMBOPuppet Show: Demise
Total Damage: —
View Combo ↗AIR COMBOPuppet Show: Light Snow
Total Damage: —
View Combo ↗CHARACTER CHANGES / BY MODE
What Changes for This Character?
Shared fixes are included in every mode. Character, outfit and support restrictions still apply. Notes are from the September 13, 2026 archive.
No changes listed for this character in this mode yet. Check the general mechanics for changes shared across the cast.

