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Mizukage character-select artwork

CHARACTER GUIDE · UNSG V2

Mizukage

Moves, combos, and mode-specific changes.

MOVE REFERENCE

Moves & Frame Data

Damage and timing will be added as they are measured in UNSG V2. A dash (—) means the value is not yet available, not zero.

MoveInputDamageStartupRecovery
Vapor Style: Solid Fog Jutsu

Attack Attack Attack Attack Attack Attack

Water Style: Flowing Spear

Attack Attack Attack Attack Attack Attack

Water Style: Flowing Whip

Attack Attack Attack ( or )Attack Attack Attack

Water Style: Droplet Spear

Attack Attack Attack Attack Attack Attack

Lava Style: Lava Monster Crest

Attack Attack Attack Attack in midair

Water Style: Showers

Tilting Move stick , Attack

Water Style: Raging Rapids

Guard + Attack

Lava Style: Lava Monster Jutsu

Chakra Load + Attack

Corrosion Style: Acid Explosion

Ultimate Jutsu Chakra Load + Attack

COMBO REFERENCE

Combo Damage

Full-combo totals for UNSG V2 will appear here once measured. Individual hit damage and route-specific notes will be added alongside them.

Neutral Combo

Damage: not yet measured.

Up Combo

Damage: not yet measured.

Down Combo

Damage: not yet measured.

Side Combo

Damage: not yet measured.

Air Combo

Damage: not yet measured.

CHARACTER CHANGES / BY MODE

What Changes for This Character?

Shared fixes are included in every mode. Character, outfit and support restrictions still apply. Notes are from the September 13, 2026 archive.

Mei

All versions
  • Fixed up-combo contact at 60 FPS.
  • At 60 FPS, added 100 ms to the third input’s landed stagger to improve the transition to the fourth input; guarded hits do not arm this adjustment.
Read patch note ↗

Mei

UNSG V2
  • Tilt startup is 15% shorter, with shorter settled recovery.
  • Jutsu health damage is increased by 20%; horizontal projectile speed is increased by 60%, extending unobstructed travel.
Read patch note ↗

See mechanics affecting this mode ↗