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Sai character-select artwork

CHARACTER GUIDE · UNSG V2

Sai

Moves, combos, and mode-specific changes.

MOVE REFERENCE

Moves & Frame Data

Damage and timing will be added as they are measured in UNSG V2. A dash (—) means the value is not yet available, not zero.

MoveInputDamageStartupRecovery
Ninja Art: SBS: Grand Procession

Attack Attack Attack Attack Attack Attack Attack

Ninja Art: SBS: Snake in the Grass

Attack Attack Attack Attack Attack Attack

Ninja Art: SBS: Shoving Match

Attack Attack Attack ( or )Attack Attack Attack

Ninja Art: SBS: Bathing

Attack Attack Attack Attack Attack Attack

Ninja Art: SBS: Bird in the Clouds

Attack Attack Attack Attack in midair

Ninja Art: SBS: Great Fight

Tilting Move stick , Attack Attack Attack

Ninja Art: SBS: Falconry

Guard + Attack

Ninja Art: Super Beast Scroll

Chakra Load + Attack

Ninja Art: Super Beast Scroll: Raging Lion

Chakra Load + hold Attack

Ninja Art: Super Beast Scroll: Armor Collection

Ultimate Jutsu Chakra Load + Attack

COMBO REFERENCE

Combo Damage

Full-combo totals for UNSG V2 will appear here once measured. Individual hit damage and route-specific notes will be added alongside them.

Neutral Combo

Damage: not yet measured.

Up Combo

Damage: not yet measured.

Down Combo

Damage: not yet measured.

Side Combo

Damage: not yet measured.

Air Combo

Damage: not yet measured.

CHARACTER CHANGES / BY MODE

What Changes for This Character?

Shared fixes are included in every mode. Character, outfit and support restrictions still apply. Notes are from the September 13, 2026 archive.

Sai

All versions
  • The air-combo bird finisher now produces its intended knockdown at 60 FPS.
  • At 60 FPS, the first air-combo hit after Chakra Kunai retains its original startup, improving the accepted Ninja Dash → Chakra Kunai follow-up.
Read patch note ↗

See mechanics affecting this mode ↗